●English or Japanese/Chinese simultaneous interpretation available.
●Registration: Weiwuying website online registration → pay deposit → check registration condition → registration successful.
●NT$1,500 deposit is required for the 1.5 days program. Deposit will be returned to participant at the end of the event after full attendance.
●Deposit must be paid within a limited time after registration on Weiwuying website. Failed to do so will result in system automatically cancelled your booking.
●Cancellation policy: Register should contact National Kaohsiung Center for the Arts (contact info: emma.liao@npac-weiwuying.org/07-2626812 )to apply for refund. The refund should be applied before 3rd Dec.,2018 and a processing fee will be charged at 10% of the amount of the deposit. Late applications will not be accepted.
●National Kaohsiung Center for the Arts reserves the right to alter the program, for more updated information please check back at Weiwuying website.
●Further questions please contact: +886 7 262-6666 or e-mail service@npac-weiwuying.org
2018 International Symposium-User Interface & User Experience
The best experience is invisible.
Panelists|Kei Miyazaki │ Panelists|Wang Yao-Pang
Panelists|Taco Liu │ Panelists|Tiger Chi
Panelists|Eason Huang│ Panelists|Angharad Wynne-Jones
Panelists|Jason Lai │ Panelists|Hollie Lubbock
An architectural design is user experience design on a spatial level, and thestructure is the interface that users can interact with (David Lau, 2015). The presentation of the performance as an interface creates a unique experience for audience. From space to sprit, it creates a total experience for the people. This year's Weiwuying International Symposium themes at "User Interface" and "User Experience". Leaders in different disciplines around dthe world will share their experience and inspire each other to imagine new possibilities.
How to register
■International Symposium:NT$1,500 deposit is required for the 1.5 days program. Deposit will be returned to participant at the end of the event after full attendance. This deposit does not include the Professional Development Session. Please make another registration for the session.
■ This symposium is suitable for arts managers, producers, festival programmers, curators, artists, urban planners, architects and peers at public sectors.
■ Number of participants is limited to 80, places are limited and strictly first come first serve basis.
■ Registration: Weiwuying website online registration → pay deposit → check registration condition → registration successful.
■ Professional Development Session - Storytelling for User Experience :
12/9(Sun) 15:00-17:00 The professional development session requires additional NT$500 for registration. Number of participants is limited to 30, places are limited and strictly first come first serve basis.
The professional development session requires additional registration.
Panelists
Kei Miyazaki|Creative Director and Principal of KMD Inc.
She was born in Tokyo and graduated from Tokyo University of the Arts. Kei established KMD Inc. in 2002. Currently, she is the Creative Director and Principal of KMD Inc. and President of Japan Sign Design Association. She won awards such as Prize for Grand Prix, Prize for Top-Excellent from Japan Sign Design Association (SDA), Minister Prize of Economic, Trade and Industry and Good Design Award, Japan Institute of Design Promotion. |
Her main works of sign design are Tokyo International forum, From Floor to Wall, Dentsu headquarters building, Panasonic Electric Works Tokyo Head office and Aoyama Gakuin University Sagamihara Campus.
Wang Yao-Pang|Director of InFormat Design Curating & InFormat Paper
Graduated from Department of Architecture, HuaFan University in 2002, and completed Master of Art Space Nature from Edinburgh College of Art in 2006. Wang is the current Director of InFormat Design Curating & InFormat Paper, also lecturing at Department of Art and Design, Yuan Ze University. |
In Oct. 2014, Wang founded InFormat Design Curating & InFormat Paper, and had once been the Creative Director of archicake from 2009-2014. In that period of time, he executed exhibitions related to architecture and design issues, planned research projects of urban issues, and devoted to the study of architecture, design and cultural exhibition planning.
Wang's comments on culture and life are now often published on La Vie, Shopping Design, C'est si bon, GQ and Wealth Magazine etc. He put long-term attention on curating issues relating to architecture, design, art, culture and the crossover resources integration, also experienced several project & exhibition planning to match design teams to the Government. From curating exhibitions related to architecture and design issues to promoting education of the design field, he devoted to integrate the architecture industry and the energy of design and our lives through organizing events (workshop / forum / design summit) and media promoting (multimedia producing and independent media reporting).
Taco Liu is one of the initial founders of Stupid Particle. He is mainly in charge of project management and finance. Most of his time is spent on the designing and constructing of puzzles and tasks simply because he has always been infatuated with technical execution. As a matter of fact, the desire to make a dream come true was so compelling it almost always prompts him to build the sets on him own. |
What is Stupid Particle?
It is a real-life escape game. There are high-tech devices, thrills, haunted places, adventures back in time and competitions. Players must have all hands on deck and ready to exhaust their brain power to escape the room and complete the mission.
Why is it called Stupid Particle?
Being stupid is being bold and tenacious, willing to take on the impossible and never give up. Many great inventors in history were also ridiculed before they find success. The name is not meant as an insult, rather as a compliment.
Why is Stupid Particle founded?
Five years ago, Taco accidentally stumbled into room escape and failed miserably. He sat through the night reflecting upon the mistakes he had made and refused to accept that he was beaten. Taco believed he could design something that would make people go berserk. One thing led to another and Stupid Particle was born.
I would love to sign up for an adventure at Stupid Particle. Where can I find one?
Presently there are 5 venues across Taipei, Hsinchu, and Taichung, hosting over 12 different themes. Room escape activities can also serve as team training sessions for enterprises. The entire Stupid Particle set and experience is also turned into games sold overseas. Hopefully more people will able to partake in this fascinating cerebral and physical workout and make their way to salvation!
Have you done something different on the side?
The Play Story series from Stupid Particle offers Lilies. Players get to watch a performance and play a game at the same time. They will interact with over 15 professional performers to play out a storyline based on true stories. As the story gradually unfolds, players will have to do their best to see it through. What a great opportunity to seize your own future in hand. This is yet another brand-new experience aside from convetional room escape games!
At first Tiger Chi was only using room escape to beat work anxiety. He simply wished to introduce some rarely seen high-tech toys to people with a technology-based room escape. Before he realizes, he began to add personal experience and philosophy into the design of room escape. The game became a sort of personal confession space to him. He is addicted to the scream and laughter of players making their way to salvation. |
In 2015, Tiger Chi became so engrossed in work he hardly had any time for family. He sealed the regret into the design of Vicky Space Escape and incorporated software engineering into room escape, experimenting with various unprecedented approaches and concepts. In 2017, he designed Lavor Locke Hotel: Killers Dilemma, which was inspired by the trolley problem. At the same time, he initiated the development of an Escape Game IDE. The system was also used in The Tag-Along Nightmare Dejavu, handing over the design of the game back to game designers instead of leaving it to software engineers. This in turn offers more room for imagination to run free.
The need to create an escape room is an addiction one can never shake. It may seem like some kind of a game at first, but it ended up being a lot of work.
WisdomHunter was founded in 2013. It is one of the oldest room escape providers in Taiwan. Tiger Chi aims to tell the stories in his head, be it happy, heart rendering, thrilling, exciting or painful. All the emotional moments will be presented with movie like special effects. He keeps pushing his limits and looks forward to explore more possibilities with each challenge. The aim is to make sure that every player leaves the room with a smile after finally solving all the puzzles and living in invigorating excitement. He also wishes the WisdomHunter storyteller assigned to each session will make an everlasting impression on those brave enough to take up the challenge.
The Enter Space Room Escape Cinema was founded in 2016. Just like normal cinemas, a professional service team awaits to offer their service to renown room escape providers. This is a great example of division of labor. At the moment there are in total 10 room escape games packed in the same area, forming the largest room escape venue in Taiwan.
Eason Huang set out as an apprentice at a patisserie after he graduated from university and worked towards owning his own storefront. One day, he stumbled upon something called Room Escape and was hooked ever since. He started Wan Xiao Lab without much hesitation. The lab is now five years old and his role in the lab has gradually shifted from theme selection and challenge design to venue management and marketing. |
The inspiration of his good work comes from daily life experiences. Eason incorporated exhibitions, architectures, fine arts, movies, video games, board games, technology and music into room design. He excels in turning something old into something new, exciting and fabulous. As a perfectionist, he produces extremely complex and exquisite puzzles and quests which are much more than mere entertainment. These break out activities are thought provoking, challenging and truly mesmerizing. Eason takes pride in allowing players to immerse in a series of entertaining tasks without feeling forced.
Wan Xiao Lab was established in November 2013 in a small ally in XinYi district. The first escape attempt was a 2.5 hour challenge crisscrossing multiple spaces called Roundabout, the longest ever in Taiwan. In 2015, the shop was expanded to Neihu District where more rare themes were offered: Eye of Horus—the escape from an archaeological excavation trip in Egypt filled with treacherous physical tasks; Open—escape while there is still enough oxygen in the spaceship all on your own; And Zha Dou Fu (Bomb/ Fight/ Mind Games)—a jungle based Guerrilla warfare that brings new surprises with ever visit. The well decorated rooms transport players to spaces in another place and time. Get ready for a variety of fun activities!
Wan Xiao Lab will knock your socks off with riveting fun and crazy laughter! The mission statement of the lab goes, “Aim to exude joyful and creative exuberance and leave people utterly dumbfounded!”
Angharad Wynne-Jones|Head of Creative Engagement at Arts Centre Melbourne
Angharad Wynne-Jones is currently Head of Creative Engagement at Arts Centre Melbourne. From 2011-2017 she was Artistic Director at Arts House, City of Melbourne, where she developed Dance Massive as a dance festival of international reputation, initiated the Festival of Live Art -Australia’s first international biennial festival of live art and Refuge, a five year interdisciplinary project building community resilience to climate change. |
Angharad studied Cultural Leadership (Grad Dip) at City University, London and has been on numerous Boards and Panels: Australia Council Hybrid, New Media and Dance Boards, Lucy Guerin Inc, Real Time, Snuff Puppets and Total Theatre (UK). She was chair of Mobile States 2011-2017 (the national touring consortia), was a member of Australian Performing Arts Market curatorial committee 2014-2018, is a member of the Australian Council of Learned Academies’ working group of Future Earth Australia and co-designed and delivered NIDA’s MFA Cultural Leadership course 2015-2018 and is on the Advisory Group of RMIT’s CAST Contemporary Art and Social Transformation research group.
Jason Lai is the Principal Conductor of the Yong Siew Toh Conservatory Orchestra and former Associate Conductor of the Singapore Symphony Orchestra and has been a prominent figure in Singapore’s musical life since he settled in the country in 2010. |
Intent on broadening the appeal of classical music to audiences who would not normally think of going into a concert hall, Jason is also building a unique reputation as a communicator with mass appeal through his television appearances in both the UK and Asia.He has frequently appeared on BBC television as a judge in both the BBC Young Musician of the Year competition and the classical talent show Classical Star.
Despite having toured as a cellist with the Allegri String Quartet and having been a finalist in the BBC Young Composers Award, Jason gravitated increasingly towards conducting after he won the BBC Young Conductors Workshop in 2002. This led to his appointment as Assistant Conductor to the BBC Philharmonic with whom he made his BBC Proms début in 2003. Following his work with various British orchestras, he was appointed Artist Associate to the Hong Kong Sinfonietta and became their Associate Conductor in 2009. Jason most recently had debuts with the Adelaide Symphony and Macau Orchestra and made return visits to conduct the Hong Kong Sinfonietta and Orchestra of the Swan.
Hollie Lubbock|Fjord Interaction Design Manager
Hollie is an Interaction Design Manager at Fjord, where she focuses on helping clients create products and services that excite audiences and drive engagement. Over the last ten years, she has worked in the luxury, culture, publishing, tech sectors, collaborating closely with clients to create user-centered designs for a wide range of digital products, from large-scale collections systems to small innovative app projects. Her passion projects are around trends, ethics and how technology affects society. |
Prior to Fjord, she worked with various London agencies and in-house for Code & Theory, The Times and Bureau for Visual Affairs where she led the UX and design teams. She mentors early-stage startups as part of the Google Launchpad program and junior UX designers through UXPA.
2018 International Symposium-User Interface & User Experience
The best experience is invisible.
Panelists|Kei Miyazaki │ Panelists|Wang Yao-Pang
Panelists|Taco Liu │ Panelists|Tiger Chi
Panelists|Eason Huang│ Panelists|Angharad Wynne-Jones
Panelists|Jason Lai │ Panelists|Hollie Lubbock
An architectural design is user experience design on a spatial level, and thestructure is the interface that users can interact with (David Lau, 2015). The presentation of the performance as an interface creates a unique experience for audience. From space to sprit, it creates a total experience for the people. This year's Weiwuying International Symposium themes at "User Interface" and "User Experience". Leaders in different disciplines around dthe world will share their experience and inspire each other to imagine new possibilities.
How to register
■International Symposium:NT$1,500 deposit is required for the 1.5 days program. Deposit will be returned to participant at the end of the event after full attendance. This deposit does not include the Professional Development Session. Please make another registration for the session.
■ This symposium is suitable for arts managers, producers, festival programmers, curators, artists, urban planners, architects and peers at public sectors.
■ Number of participants is limited to 80, places are limited and strictly first come first serve basis.
■ Registration: Weiwuying website online registration → pay deposit → check registration condition → registration successful.
■ Professional Development Session - Storytelling for User Experience :
12/9(Sun) 15:00-17:00 The professional development session requires additional NT$500 for registration. Number of participants is limited to 30, places are limited and strictly first come first serve basis.
The professional development session requires additional registration.
Panelists
Kei Miyazaki|Creative Director and Principal of KMD Inc.
She was born in Tokyo and graduated from Tokyo University of the Arts. Kei established KMD Inc. in 2002. Currently, she is the Creative Director and Principal of KMD Inc. and President of Japan Sign Design Association. She won awards such as Prize for Grand Prix, Prize for Top-Excellent from Japan Sign Design Association (SDA), Minister Prize of Economic, Trade and Industry and Good Design Award, Japan Institute of Design Promotion. |
Her main works of sign design are Tokyo International forum, From Floor to Wall, Dentsu headquarters building, Panasonic Electric Works Tokyo Head office and Aoyama Gakuin University Sagamihara Campus.
Wang Yao-Pang|Director of InFormat Design Curating & InFormat Paper
Graduated from Department of Architecture, HuaFan University in 2002, and completed Master of Art Space Nature from Edinburgh College of Art in 2006. Wang is the current Director of InFormat Design Curating & InFormat Paper, also lecturing at Department of Art and Design, Yuan Ze University. |
In Oct. 2014, Wang founded InFormat Design Curating & InFormat Paper, and had once been the Creative Director of archicake from 2009-2014. In that period of time, he executed exhibitions related to architecture and design issues, planned research projects of urban issues, and devoted to the study of architecture, design and cultural exhibition planning.
Wang's comments on culture and life are now often published on La Vie, Shopping Design, C'est si bon, GQ and Wealth Magazine etc. He put long-term attention on curating issues relating to architecture, design, art, culture and the crossover resources integration, also experienced several project & exhibition planning to match design teams to the Government. From curating exhibitions related to architecture and design issues to promoting education of the design field, he devoted to integrate the architecture industry and the energy of design and our lives through organizing events (workshop / forum / design summit) and media promoting (multimedia producing and independent media reporting).
Taco Liu is one of the initial founders of Stupid Particle. He is mainly in charge of project management and finance. Most of his time is spent on the designing and constructing of puzzles and tasks simply because he has always been infatuated with technical execution. As a matter of fact, the desire to make a dream come true was so compelling it almost always prompts him to build the sets on him own. |
What is Stupid Particle?
It is a real-life escape game. There are high-tech devices, thrills, haunted places, adventures back in time and competitions. Players must have all hands on deck and ready to exhaust their brain power to escape the room and complete the mission.
Why is it called Stupid Particle?
Being stupid is being bold and tenacious, willing to take on the impossible and never give up. Many great inventors in history were also ridiculed before they find success. The name is not meant as an insult, rather as a compliment.
Why is Stupid Particle founded?
Five years ago, Taco accidentally stumbled into room escape and failed miserably. He sat through the night reflecting upon the mistakes he had made and refused to accept that he was beaten. Taco believed he could design something that would make people go berserk. One thing led to another and Stupid Particle was born.
I would love to sign up for an adventure at Stupid Particle. Where can I find one?
Presently there are 5 venues across Taipei, Hsinchu, and Taichung, hosting over 12 different themes. Room escape activities can also serve as team training sessions for enterprises. The entire Stupid Particle set and experience is also turned into games sold overseas. Hopefully more people will able to partake in this fascinating cerebral and physical workout and make their way to salvation!
Have you done something different on the side?
The Play Story series from Stupid Particle offers Lilies. Players get to watch a performance and play a game at the same time. They will interact with over 15 professional performers to play out a storyline based on true stories. As the story gradually unfolds, players will have to do their best to see it through. What a great opportunity to seize your own future in hand. This is yet another brand-new experience aside from convetional room escape games!
At first Tiger Chi was only using room escape to beat work anxiety. He simply wished to introduce some rarely seen high-tech toys to people with a technology-based room escape. Before he realizes, he began to add personal experience and philosophy into the design of room escape. The game became a sort of personal confession space to him. He is addicted to the scream and laughter of players making their way to salvation. |
In 2015, Tiger Chi became so engrossed in work he hardly had any time for family. He sealed the regret into the design of Vicky Space Escape and incorporated software engineering into room escape, experimenting with various unprecedented approaches and concepts. In 2017, he designed Lavor Locke Hotel: Killers Dilemma, which was inspired by the trolley problem. At the same time, he initiated the development of an Escape Game IDE. The system was also used in The Tag-Along Nightmare Dejavu, handing over the design of the game back to game designers instead of leaving it to software engineers. This in turn offers more room for imagination to run free.
The need to create an escape room is an addiction one can never shake. It may seem like some kind of a game at first, but it ended up being a lot of work.
WisdomHunter was founded in 2013. It is one of the oldest room escape providers in Taiwan. Tiger Chi aims to tell the stories in his head, be it happy, heart rendering, thrilling, exciting or painful. All the emotional moments will be presented with movie like special effects. He keeps pushing his limits and looks forward to explore more possibilities with each challenge. The aim is to make sure that every player leaves the room with a smile after finally solving all the puzzles and living in invigorating excitement. He also wishes the WisdomHunter storyteller assigned to each session will make an everlasting impression on those brave enough to take up the challenge.
The Enter Space Room Escape Cinema was founded in 2016. Just like normal cinemas, a professional service team awaits to offer their service to renown room escape providers. This is a great example of division of labor. At the moment there are in total 10 room escape games packed in the same area, forming the largest room escape venue in Taiwan.
Eason Huang set out as an apprentice at a patisserie after he graduated from university and worked towards owning his own storefront. One day, he stumbled upon something called Room Escape and was hooked ever since. He started Wan Xiao Lab without much hesitation. The lab is now five years old and his role in the lab has gradually shifted from theme selection and challenge design to venue management and marketing. |
The inspiration of his good work comes from daily life experiences. Eason incorporated exhibitions, architectures, fine arts, movies, video games, board games, technology and music into room design. He excels in turning something old into something new, exciting and fabulous. As a perfectionist, he produces extremely complex and exquisite puzzles and quests which are much more than mere entertainment. These break out activities are thought provoking, challenging and truly mesmerizing. Eason takes pride in allowing players to immerse in a series of entertaining tasks without feeling forced.
Wan Xiao Lab was established in November 2013 in a small ally in XinYi district. The first escape attempt was a 2.5 hour challenge crisscrossing multiple spaces called Roundabout, the longest ever in Taiwan. In 2015, the shop was expanded to Neihu District where more rare themes were offered: Eye of Horus—the escape from an archaeological excavation trip in Egypt filled with treacherous physical tasks; Open—escape while there is still enough oxygen in the spaceship all on your own; And Zha Dou Fu (Bomb/ Fight/ Mind Games)—a jungle based Guerrilla warfare that brings new surprises with ever visit. The well decorated rooms transport players to spaces in another place and time. Get ready for a variety of fun activities!
Wan Xiao Lab will knock your socks off with riveting fun and crazy laughter! The mission statement of the lab goes, “Aim to exude joyful and creative exuberance and leave people utterly dumbfounded!”
Angharad Wynne-Jones|Head of Creative Engagement at Arts Centre Melbourne
Angharad Wynne-Jones is currently Head of Creative Engagement at Arts Centre Melbourne. From 2011-2017 she was Artistic Director at Arts House, City of Melbourne, where she developed Dance Massive as a dance festival of international reputation, initiated the Festival of Live Art -Australia’s first international biennial festival of live art and Refuge, a five year interdisciplinary project building community resilience to climate change. |
Angharad studied Cultural Leadership (Grad Dip) at City University, London and has been on numerous Boards and Panels: Australia Council Hybrid, New Media and Dance Boards, Lucy Guerin Inc, Real Time, Snuff Puppets and Total Theatre (UK). She was chair of Mobile States 2011-2017 (the national touring consortia), was a member of Australian Performing Arts Market curatorial committee 2014-2018, is a member of the Australian Council of Learned Academies’ working group of Future Earth Australia and co-designed and delivered NIDA’s MFA Cultural Leadership course 2015-2018 and is on the Advisory Group of RMIT’s CAST Contemporary Art and Social Transformation research group.
Jason Lai is the Principal Conductor of the Yong Siew Toh Conservatory Orchestra and former Associate Conductor of the Singapore Symphony Orchestra and has been a prominent figure in Singapore’s musical life since he settled in the country in 2010. |
Intent on broadening the appeal of classical music to audiences who would not normally think of going into a concert hall, Jason is also building a unique reputation as a communicator with mass appeal through his television appearances in both the UK and Asia.He has frequently appeared on BBC television as a judge in both the BBC Young Musician of the Year competition and the classical talent show Classical Star.
Despite having toured as a cellist with the Allegri String Quartet and having been a finalist in the BBC Young Composers Award, Jason gravitated increasingly towards conducting after he won the BBC Young Conductors Workshop in 2002. This led to his appointment as Assistant Conductor to the BBC Philharmonic with whom he made his BBC Proms début in 2003. Following his work with various British orchestras, he was appointed Artist Associate to the Hong Kong Sinfonietta and became their Associate Conductor in 2009. Jason most recently had debuts with the Adelaide Symphony and Macau Orchestra and made return visits to conduct the Hong Kong Sinfonietta and Orchestra of the Swan.
Hollie Lubbock|Fjord Interaction Design Manager
Hollie is an Interaction Design Manager at Fjord, where she focuses on helping clients create products and services that excite audiences and drive engagement. Over the last ten years, she has worked in the luxury, culture, publishing, tech sectors, collaborating closely with clients to create user-centered designs for a wide range of digital products, from large-scale collections systems to small innovative app projects. Her passion projects are around trends, ethics and how technology affects society. |
Prior to Fjord, she worked with various London agencies and in-house for Code & Theory, The Times and Bureau for Visual Affairs where she led the UX and design teams. She mentors early-stage startups as part of the Google Launchpad program and junior UX designers through UXPA.
●English or Japanese/Chinese simultaneous interpretation available.
●Registration: Weiwuying website online registration → pay deposit → check registration condition → registration successful.
●NT$1,500 deposit is required for the 1.5 days program. Deposit will be returned to participant at the end of the event after full attendance.
●Deposit must be paid within a limited time after registration on Weiwuying website. Failed to do so will result in system automatically cancelled your booking.
●Cancellation policy: Register should contact National Kaohsiung Center for the Arts (contact info: emma.liao@npac-weiwuying.org/07-2626812 )to apply for refund. The refund should be applied before 3rd Dec.,2018 and a processing fee will be charged at 10% of the amount of the deposit. Late applications will not be accepted.
●National Kaohsiung Center for the Arts reserves the right to alter the program, for more updated information please check back at Weiwuying website.
●Further questions please contact: +886 7 262-6666 or e-mail service@npac-weiwuying.org